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Driver: San Francisco opraven na PS3 a Xbox360

Nový patch, nebo aktualizace, chcete-li, byl vypuštěn pro hru Driver: San Francisco a opravuje spoustu chyb hlavně v multiplayerových kláních s dalšími hráči. Celkový seznam naleznete o něco níže, z angličtiny jsem jej ale nepřekládal, aby nedošlo k různým nedorozumněním. ZMĚNY V HRATELNOSTI: * Online Gameplay: Any players joining a game already in-progress will be […]

5. 12. 2011    

Nový patch, nebo aktualizace, chcete-li, byl vypuštěn pro hru Driver: San Francisco a opravuje spoustu chyb hlavně v multiplayerových kláních s dalšími hráči. Celkový seznam naleznete o něco níže, z angličtiny jsem jej ale nepřekládal, aby nedošlo k různým nedorozumněním.

ZMĚNY V HRATELNOSTI:

* Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
* Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions

VYLEPŠENÍ:

* Added additional statistic synchronisation points so website statistics more closely match current progress.
* Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
* Improved traffic variety in freedrive after game completion.
* Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
* Online: Improved player icons and vehicle images loading.
* Online: Reduced lag/teleport issues observed when players join a session
* Online: Improved reward images display when increasing multiplayer LVL.
* Online: Improved session join score by re-assessing it if the leading player disconnects.

OPRAVY:

* Fixed single-frame camera cuts evident in some film-director replays.
* Fixed progression display of „connoisseur“ achievement in the game „Achievements“ menu under „Extras“
* Fixed progression display of all fine-grain (>25 steps) achievements in the game „Achievements“ menu under „Extras“
* Fixed a specific case of NAN values being sent in game to web data.
* Online: Fixed waiting screens displaying the next mode name incorrectly.
* Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
* Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
* Online: Fixed crash on returning to the main menu from online under certain conditions
* Online: Fixed player being disconnected from in-game party under certain conditions
* Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
* Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
* Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
* Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
* Online: Fixed occasional crash during CTF gameplay.
* Online: Fixed issue where the incorrect player name could be displayed on the profile screen
* XBOX 360 ONLY: Online: added LVL banding filter to Free For All matchmaking to improve matchmaking (already implemented on PS3).